Showing posts with label Faceless Oppressors. Show all posts
Showing posts with label Faceless Oppressors. Show all posts

Sunday, 28 April 2013

Faceless Oppressor Troopers Preview

Hi,

With the latest batch of figures sent to the printers earlier this week, I have been able to get back to work on the Faceless Oppressor range. I have now finished the basic trooper pack, though in a change from the original plan, this pack now contains four figures rather than three. With the two NCO figures, this means six unique poses even before the Heavy Weapon troops are included.

Each figure features a separate, poseable head and separate rifles which can be swapped with the weapons from the Special Weapon sprue - a flame thrower, grenade launcher, squad automatic weapon and an energy weapon. The renders show the figures on 25mm bases.

Next I will be finishing the NCO pack of two figures. They are already posed and nearing completion. Each figure will have a separate head as with the troopers and two separate arms. The arms will be able to be used on both figures allowing plenty of variety. I also plan to make a sprue of NCO weapons, such as laser pistols, energy pistols and possibly some close-combat weapons. Any ideas as to what to include would be much appreciated!

The original plan was to release the Troopers, NCOs and Heavy Weapon Teams at the same time. However, I think I will likely release the Troopers and NCOs first, giving me time to perfect the Heavy Weapon teams. It will be less of an outlay for me (and also for the customers!) but I intend to get the Heavy Weapon teams released as soon as possible after the initial launch.

The launch is still a few months away, with plenty of Resistance Fighter goodness still to come before then, but I'm really pleased to have completed this first stage of the preparation!

Cheers,

Andrew Rae

Saturday, 2 February 2013

Faceless Oppressors- First Sighting

Before we get on to the main reason for this post, a little update on the next set of releases: the figures are with the mould-makers and I should get the master castings back next week. Once I've prepped these, I'll return them for production moulding and casting. So not long now!

Right, below is the first completed pose for the Faceless Oppressor Trooper pack. There will be three poses in this pack and the full launch range is described HERE. As stated previously, the gun and head are separate, allowing for posing of the head and different weapon options to be used.


Since my last post, I have changed the design of both the Laser Rifle and Assault Rifle. The laser rifle trooper is seen above. I feel these designs are much stronger and more in keeping with my desired aesthetic for the range. In an audacious refusal of popular opinion (see the Facebook poll...) I am now tending toward the laser rifle as the standard weapon for the Faceless Oppressor troopers. For those who want a more contemporary look, the Assault Rifle will be available as an optional weapon sprue. I still intend to produce a sprue of the Combi-Rifle but it needs a bit of a redesign.


So let me know what you think, either in the comments below, on Facebook or via Twitter. And please, if you like them and want them, spread the word!

Remember, there is still a lot of work to do prior to the launch of this range and the best way you can help make it happen is to continue to buy from the Statuesque Miniatures range in the months to come. I'm still working on more figures for the Resistance Fighter range- there's lots still planned!

Thanks!

Andrew Rae

Thursday, 24 January 2013

Faceless Oppressor Weapon Prototypes

Today I've been working again on the Faceless Oppressors, specifically the main weapons for the troopers. I currently have three designs and I need to decide which will be the standard weapon supplied with the troopers and which will be available as weapon upgrade sprues.

Before I get on to the renders, I would like to preface them with a reminder that these are very large images of something that will be very small. Rifle barrels are at the minimum I feel suitable to ease of production (0.8mm) and details are exaggerated to be visible at actual size (around 16-18mm long) and after two moulding processes. The assault rifle design is very similar to that of the Resistance Fighters so check out how it looks on a figure- I think they're rather finer scaled than most sci-fi figures!

Also, I make no apologies about the fact that my weapons have a very much 'Hollywood' feel rather than real-life tech. So just as designers for a movie (ideally a B-movie!) will take inspiration from real life weapons but twist them to suit their purposes and desired look, so have I. I won't be covering the guns in accessory rails but intend to keep a very clean aesthetic, as should be expected from looking at my previous work.

Faceless Oppressor Combi-Rifle


An assault rifle with integrated grenade launcher, this rifle sets the look of all three designs. In my imaginary world of Secrets, Spies and Saboteurs the various factions share a variety of designs through copying captured weapons. What differentiates each faction's weapons is the quality of manufacture. So while the Resistance manufactured weapons are fairly chunky and basic, the Oppressors weapons cleaner and sleeker. The SOE-designed experimental weapons also all share design elements, some of which have been stolen and copied by the Oppressors.

What this means in reality is that the Oppressor weapons all share a curved underbody and a chamfered upper section, both in profile and cross-section. I also used an oblong vent shape, which references Soviet WW2 SMGs, in place of the round vents used on Resistance weapons.


At its root, the design of the combi-rifle comes from the fact that I cannot fit an ordinary under-slung grenade launcher onto an assault rifle, due to the weapons all having to be interchangeable with the same hand positions. I decided on a single trigger mechanism, assuming some techy way of switching between firing the rifle and firing the grenade launcher... This keeps the design from getting cluttered in my opinion.

Faceless Oppressor Laser-Rifle


The laser-rifle follows the basic format and silhouette of the combi-rifle, though this time the whole body has a curved cross-section shape. This refers back to the Resistance Fighter laser-rifle, which also shares the muzzle shape and vent locations, though here they are in the Oppressor oblong shape. I think I may add some detail inside the three forward vents, possibly some kind of cooling coil.


The 'ammunition' comes in the form of a battery pack slotted into the extended lower section.

Faceless Oppressor Assault Rifle


This rifle closely mirrors the design of the Resistance Fighter assault rifle, but with the Oppressor body shape and vents. I feel I should reduce the height of the stock on this weapon; the height is needed on the previous two guns to balance them visually, though here it overpowers the longer barrel of the assault rifle. This change won't affect interchangeability as the stocks will be attached to the weapons rather than the figures.


So those are the three main weapon designs for the Faceless Oppressors. What I need to decide on now is which to use as the standard weapon supplied with the Trooper pack. Let me know what you think in the comments below and I'll also add a poll on the Statuesque Miniatures Facebook page to see which would be most popular.

I also need to decide whether to add some kind of sights to the weapons. The Oppressors will wear full-face masks with integrated 'optics' (good ol' sci-fi B-movie style) so I don't want a full-on sight but I'm open to suggestions.

All feedback welcome and hopefully I'll have some pictures of the Helmet design to show you soon!

Regards,

Andrew Rae

Tuesday, 22 January 2013

The Plan - Faceless Oppressors

Work is progressing well on the Faceless Oppressor range. I'm alternating days working on this range and more Resistance Fighters. I've found this routine has been really helpful for keeping the work-rate up, as well as allowing a bit of perspective on the progress when I return to the figures after a day of working on something else.

Regarding the Oppressors, so far I've finalised the helmet, gasmask and body armour design. The standard weapon design is set, with just the 'graphics'  and details needing to be done. I've also completed the three poses needed for the Trooper pack, now they just need to be dressed.

Speaking of the Trooper Pack, here's the current plan for the launch range:

Faceless Oppressor Trooper Pack
This pack will comprise of three figures with separate heads and weapons. The poses are all based around using the same weapon and hands, in a similar manner to the Resistance fighter range, which allows optional weapons to be held by any figure in the pack. This time, however, the weapon stocks are attached to the weapon parts rather than the figure body, which will allow me more freedom when designing the optional weapons.

I'm quite pleased with how the poses are turning out; they are posed such that a simple turn of the head will change the dynamic of the figure quite considerably. I've also 'themed' each pose to a specific action: one is advancing cautiously, weapon ready; another is rapidly redeploying; while the final is posed ready to provide covering fire. I think they will work really nicely as a fire-team or squad with the other figure Packs.

Faceless Oppressor NCO Pack
This pack will comprise of two figures: a senior NCO and a junior NCO, with separate heads and right arms. The right arms will be positioned differently and be interchangeable between the figures for more variety. The senior and junior NCOs will be distinguished by their helmets rather than their bodies, so again more variety can be achieved between multiple packs. They will feature weapons held in the right hand only, similar to the Resistance Fighter Cell Officer figures. I will pose them as if they are directing their troops, though I will avoid the rather clichéd pointing pose!

Faceless Oppressor Heavy Weapon Team Pack
Again, this pack is made up of two figures, one of which is armed with a heavy machine gun. I would like to use a prone firing position though I am somewhat limited by a maximum available base size of 50mm, only 40mm of which is actually usable for positioning a figure. We shall see. I'd like the 'loader' figure to use the same weapon arm design as the NCOs so he can be armed with all future optional weapons.

Faceless Oppressor Special Weapon Upgrade Sprue
This sprue will be designed to fit the Trooper pack and will feature a squad automatic weapon, a grenade launcher, a flame thrower and an energy weapon of similar design to that used by Lila of the Resistance. These weapons can be used on any of the Trooper figures, allowing for lots of variety between your squads.

Faceless Oppressor Heavy Weapon Upgrade Sprue
This sprue will be designed to upgrade the Heavy Weapon Team from a HMG to a heavy energy cannon. While I'd like to offer this upgrade in the actual HW Team pack, unfortunately mould space will not allow it without a significant increase in costs both to produce and to the customer. As such I feel offering the Weapon Upgrade as an optional extra is the best course of action.

So that is the plan for the initial launch of the range. A NCO pack and two trooper packs will create two fire-teams of four, with the option of heavy weapon support for a squad of ten. The Special Weapon upgrade sprue will allow you to arm your fire-teams as you see fit.

Obviously, once these are on sale (and successful!) I can start working on specialist figures and more upgrade sprues, such as different heads and weapons. Any weapon options such as shotguns would be sold as a pack of only that weapon, including an arm suitable for the NCO (and hopefully HW loader) figures.

But what makes these different from any other near-future trooper range? Well, I fully intend for this to be the best near-future trooper range, plus they'll have a couple of USPs to make them stand out...

However, don't hold your breath! There's still a lot of work to be done. I'll continue to add to the Resistance Fighter range and if you'd like the Faceless Oppressors to become a reality, the best thing to do is buy, buy, buy the girls! ;)

And sorry about the lack of pictures, hopefully I can show some soon. If you're nice.

Regards,

Andrew Rae

Wednesday, 12 December 2012

The Mechanics of a Figure Range

Here at my desk, I'm in the early stages of planning and sculpting for a range of opponents for the Resistance Fighters : The Faceless Oppressors. It will be of a similar composition to the Resistance Fighter range, with troop packs and various specialists. What I need to do now is decide how the figures will be constructed, namely how weapons and heads can be swapped to give extra variety. As such, I'd like your feedback on your experience of the Resistance Fighter range. To help you get an idea of what feedback I'd like, I'll give a summary of the considerations and decisions I made when designing the Resistance Fighter range and how this relates to the Faceless Oppressor range.

Head and weapons swap variety in action!
Since releasing my own figures through Statuesque Miniatures, I've become more and more aware of the need for figures to go together easily and to be as few parts as possible. For the Resistance Fighter range, I decided separate heads were a necessary extra part, in order to give more variety when using multiples of the same figure and to allow customers to personalise their force as they saw fit.

The second necessary separate parts were the weapons. The four figures in the Female Resistance Fighter pack all use the same weapon part, with exactly the same hand positions. This meant I could design extra weapons that could be used on any of the four figures, again adding more variety and allowing the customer to tailor their force to specific needs.
An unassembled Resistance Fighter.
I believe the decision to construct the Resistance Fighters this way has paid off, as many customers are purchasing multiple packs, or buying head and weapon sprues to personalise their figures. While some people may not want to feature the same figure twice in their force, for others this is obviously less of an issue and, for me, swapping heads and head positions and using different weapons as appropriate allows a surprising amount of distinction between figures. The choice of paint scheme can also help to add variety.

The Mechanics of a Head

In contrast to many figure ranges that feature separate heads, I decided to have the neck of the figure attached to the body rather than the head. I first used this method on the Fembots I sculpted for Crooked Dice. As a sculptor, this method is far preferable to having the neck attached to the head, especially for female figures, as it allows a much more realistic movement of the head, meaning better posing of the final figure. I can alter the neck position as appropriate for the pose still give the customer plenty of options for the head position.

Obviously there are limits to this; for example if I position the neck too much for a figure looking to their left, it will look odd if the head is positioned looking to the right. However, if I bear this in mind and don't over-do the neck position, it still produces a much nicer pose than the alternative.

Yes, the top of the helmet really is the best place for the sprue join!
There are some drawbacks though. If the neck were attached to the head rather than the body, the base of the neck would provide a handy point to connect to the sprue. By requiring the head to feature a curved socket for joining to the neck, I am limiting the ways I can connect that head to the sprue. The original Female Resistance Fighter pack suffers somewhat in this regard, with the removal of metal from the join area being something of a pain. This is also why the Helmeted Heads attached to the sprue at the top of the helmet, as I thought it easier to file the helmet smooth than to trim the join area. From my experience this has proved to be the case. For the upcoming head sprue with no helmets and hats I'm going to have to put a bit of thought into how I attach the heads to the sprue without obscuring details, but I'm confident they will be an improvement on the Female Resistance Fighter heads.

How to Hold a Gun

Statuesque Miniatures are somewhat finer in proportion and details than some ranges. This means weapons and hands are smaller than those of some 'Heroic'-sized figures. I'm sure I've been cursed a few times by customers whilst they pin skinny arms to bodies, though I think the newer figures in the Statuesque range are  easier to put together than the older ones. And as I said, I always try to minimise the number of parts.

For the Resistance Fighters, aware that each figure would have a separate gun, I wanted the process of putting them together to be as painless as possible. As such, each of the core figures has a plug and socket system for attaching the weapons; the wrists of each hand form the plug and the cuffs of the arms form the socket. I believe this has proved to be a good system as I've not found the need to pin the weapons, though for extra security one pin in the right arm would be fairly simple to do.

Lots of guns, but only one set of hands.
Again it is slightly limiting in that each weapon option has to have the same hand positions and the same weapon stock, but I think the compromise was worth it. Were I to do the Female Resistance Fighter pack again, I would alter some poses, mainly for the position of the mould split and undercuts, but it's not something the affects the final, assembled figure.

One alternative would have been to have the bodies spit at the waist, with weapons attached to the torso. While this would allow more variety for swapping torsos and legs, for female figures in particular it would have severely compromised the poses. The additional cost of producing alternative weapon sprues would also have been significant.

Learning from Experience

So how does all this affect the Faceless Oppressor range? Well, as I said, the range will follow a similar pattern to the Resistance Fighters, though there are some key differences: initially the all figures will be male, they will be uniform in appearance and the majority will be wearing helmets. More standardised equipment in a fire-team means there will likely be fewer basic weapon options needed, too.

Let's start with the heads. Most miniature ranges that feature separate heads use the opposite method from the Resistance Fighters, with the neck attached to the head. So in order to maximise sales, surely it would make sense to use this method for the male Faceless Oppressor range (any female figures in this line would use the same method as the Resistance Fighters)? However, as Statuesque proportions are not 'heroic' it would be unlikely that the heads would be suitable for use on your more 'heroic' soldiers. I would prefer to design the parts first and foremost for my range, rather than anybody else's! My preference as a sculptor is the method I already use as I think it gives better results.

Now for the guns: The First Method is for separate, interchangeable weapons as with the Resistance Fighters. Method Two would feature separate torso and legs with different torso options for different guns. The former will be cheaper for me to produce and therefore can be sold cheaper; the latter will allow more variety in pose by swapping torsos and legs around but will mean I can produce fewer different weapons. I also have my reservations about the effect a waist split would have on posing; the hip to shoulder position is very important! The Third Method would be to only have separate heads and to produce a single figure each for weapons such as grenade launchers, squad automatic weapons and light flame throwers. In this case, it would be less likely I would produce weapon options such as shotguns.

In all three options, specialists such as heavy weapon teams and officers would be stand-alone figures (with separate, interchangeable heads.

So what would be your preference, based on your experience of the Resistance Fighter range? Do you appreciate the extra head and weapon options or are the number of poses too limiting for you to consider more than a small warband? Feel free to leave your comments either here on the blog or on the link I've posted on Facebook. I want to use the experience of the Resistance Fighter range to produce the best range of figures possible, sold at a price that will allow you all to buy lots of them!

For those who prefer the character allowed by having a figure come with it's head attached, don't worry, I still plan to release figures like this independent of the Resistance Fighter and Faceless Oppressor ranges; I've been feeling the need to sculpt some more S.O.E. girls!

And if you've read this far (thanks!), don't forget we're still running a sale! Discount code LILA2012 for 10% off all figures! ;)